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In 2015, three percent of young people aged 11-17 had what is described as a “problematic gaming habit”, which is four times more likely in those who also had anxiety or depression.

Senior lecturer, Dr Vasileios Stavropoulos queries whether Internet Gaming Disorder is being understood appropriately, given a current lack of research. “It is a disorder, it is definitely a problem,” he says. “Further research has been invited for it to be better described and addressed.”

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